https://bugs.freedesktop.org/show_bug.cgi?id=98135

--- Comment #2 from Tapani Pälli <lem...@gmail.com> ---
Found the 'common errors' section referred by comment #1 ... it's 'Shader
Objects' that has following clause (already specified in GL 3.0 spec!):

"Commands that accept shader or program object names will generate the error
INVALID_VALUE if the provided name is not the name of either a shader or
program object and INVALID_OPERATION if the provided name identifies an object
that is not the expected type."

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