On 10/11/2016 04:04 PM, srol...@vmware.com wrote:
From: Roland Scheidegger <srol...@vmware.com>

This should make the code more robust if a shader tries to use inputs which
aren't defined by the vertex element layout (which usually shouldn't happen).

No piglit change.
---
  src/gallium/auxiliary/draw/draw_llvm.c | 7 +++++++
  1 file changed, 7 insertions(+)

diff --git a/src/gallium/auxiliary/draw/draw_llvm.c 
b/src/gallium/auxiliary/draw/draw_llvm.c
index 87951fa..4270a8f 100644
--- a/src/gallium/auxiliary/draw/draw_llvm.c
+++ b/src/gallium/auxiliary/draw/draw_llvm.c
@@ -1705,6 +1705,13 @@ draw_llvm_generate(struct draw_llvm *llvm, struct 
draw_llvm_variant *variant,
        lp_build_printf(gallivm, " --- io %d = %p, loop counter %d\n",
                        io_itr, io, lp_loop.counter);
  #endif
+
+      for (j = draw->pt.nr_vertex_elements; j < PIPE_MAX_SHADER_INPUTS; j++) {
+         for (i = 0; i < TGSI_NUM_CHANNELS; i++) {
+            inputs[j][i] = lp_build_zero(gallivm, vs_type);
+         }
+      }
+
        for (i = 0; i < vector_length; ++i) {
           LLVMValueRef vert_index =
              LLVMBuildAdd(builder,


Reviewed-by: Brian Paul <bri...@vmware.com>

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