Reviewed-by: Nicolai Hähnle <nicolai.haeh...@amd.com>

On 12.10.2016 15:29, Marek Olšák wrote:
From: Marek Olšák <marek.ol...@amd.com>

For performance tuning in drivers. It filters out window system
framebuffers and OpenGL renderbuffers.

radeonsi will use this to guess whether a depth buffer will be read
by a shader. There is no guarantee about what will actually happen.

This is a departure from PIPE_BIND flags which are defined to be strict
but they are useless in practice.
---
 src/gallium/include/pipe/p_defines.h | 1 +
 src/mesa/state_tracker/st_texture.c  | 3 ++-
 2 files changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/gallium/include/pipe/p_defines.h 
b/src/gallium/include/pipe/p_defines.h
index db96c51..037ed92 100644
--- a/src/gallium/include/pipe/p_defines.h
+++ b/src/gallium/include/pipe/p_defines.h
@@ -443,20 +443,21 @@ enum pipe_flush_flags
 #define PIPE_BIND_SCANOUT     (1 << 19) /*  */
 #define PIPE_BIND_SHARED      (1 << 20) /* get_texture_handle ??? */
 #define PIPE_BIND_LINEAR      (1 << 21)


 /**
  * Flags for the driver about resource behaviour:
  */
 #define PIPE_RESOURCE_FLAG_MAP_PERSISTENT (1 << 0)
 #define PIPE_RESOURCE_FLAG_MAP_COHERENT   (1 << 1)
+#define PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY (1 << 2)
 #define PIPE_RESOURCE_FLAG_DRV_PRIV    (1 << 16) /* driver/winsys private */
 #define PIPE_RESOURCE_FLAG_ST_PRIV     (1 << 24) /* state-tracker/winsys 
private */

 /**
  * Hint about the expected lifecycle of a resource.
  * Sorted according to GPU vs CPU access.
  */
 enum pipe_resource_usage {
    PIPE_USAGE_DEFAULT,        /* fast GPU access */
    PIPE_USAGE_IMMUTABLE,      /* fast GPU access, immutable */
diff --git a/src/mesa/state_tracker/st_texture.c 
b/src/mesa/state_tracker/st_texture.c
index a2c36ac..7b72ffd 100644
--- a/src/mesa/state_tracker/st_texture.c
+++ b/src/mesa/state_tracker/st_texture.c
@@ -84,21 +84,22 @@ st_texture_create(struct st_context *st,
    memset(&pt, 0, sizeof(pt));
    pt.target = target;
    pt.format = format;
    pt.last_level = last_level;
    pt.width0 = width0;
    pt.height0 = height0;
    pt.depth0 = depth0;
    pt.array_size = layers;
    pt.usage = PIPE_USAGE_DEFAULT;
    pt.bind = bind;
-   pt.flags = 0;
+   /* only set this for OpenGL textures, not renderbuffers */
+   pt.flags = PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY;
    pt.nr_samples = nr_samples;

    newtex = screen->resource_create(screen, &pt);

    assert(!newtex || pipe_is_referenced(&newtex->reference));

    return newtex;
 }



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