--- Comment #33 from Marek Olšák <> ---
The traces don't work. Let's assume it's an apitrace bug.

Running the traces can be done with: glretrace --benchmark [trace file]
glretrace is part of apitrace.

We can at least profile the compiler:
- please create an empty directory
- point this environment variable to it:
- play the game for a while... after that, the directory should contain a lot
of shader files
- please pack the directory and attach it


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