This has apparently never existed in GLSL ES.

Fixes dEQP-GLES3.functional.shaders.texture_functions.invalid
.textureoffset_sampler2darrayshadow_vec4_ivec2_vertex and
.textureoffset_sampler2darrayshadow_vec4_ivec2_fragment

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98244
Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
---
 src/compiler/glsl/builtin_functions.cpp | 8 +++++++-
 1 file changed, 7 insertions(+), 1 deletion(-)

diff --git a/src/compiler/glsl/builtin_functions.cpp 
b/src/compiler/glsl/builtin_functions.cpp
index ad3d981..3e4bcbb 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -123,6 +123,12 @@ v130(const _mesa_glsl_parse_state *state)
 }
 
 static bool
+v130_desktop(const _mesa_glsl_parse_state *state)
+{
+   return state->is_version(130, 0);
+}
+
+static bool
 v130_fs_only(const _mesa_glsl_parse_state *state)
 {
    return state->is_version(130, 300) &&
@@ -1808,7 +1814,7 @@ builtin_builder::create_builtins()
                  * that it was intended to be included previously, so allow it
                  * in 1.30.
                  */
-                _texture(ir_tex, v130, glsl_type::float_type, 
glsl_type::sampler2DArrayShadow_type, glsl_type::vec4_type, TEX_OFFSET),
+                _texture(ir_tex, v130_desktop, glsl_type::float_type, 
glsl_type::sampler2DArrayShadow_type, glsl_type::vec4_type, TEX_OFFSET),
 
                 _texture(ir_txb, v130_fs_only, glsl_type::vec4_type,  
glsl_type::sampler1D_type,  glsl_type::float_type, TEX_OFFSET),
                 _texture(ir_txb, v130_fs_only, glsl_type::ivec4_type, 
glsl_type::isampler1D_type, glsl_type::float_type, TEX_OFFSET),
-- 
2.10.0

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to