--- Comment #37 from Micael Bergeron <micaelberge...@gmail.com> ---
The number of shaders is quite astonishing.
Could using the r600 shader compiler LLVM (--enable-r600-llvm-compiler) fix
As for the future, I think a persistent shader cache is probably the quickest
way to patch this so the game is enjoyable. After that, a more subtle approach
could be used:
> Possible solution 2:
> - convert shaders from TGSI to ISA in Mesa (we can use the LLVM assembler,
> but we need good register allocation for TGSI)
> - LLVM compilation should follow and be fully asynchronous
Rocket League is a really popular game, which I think the Linux community
should embrace. Thank you guys for making this work.
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