On Mon, Oct 17, 2016 at 8:41 PM, Ian Romanick <i...@freedesktop.org> wrote:
> The only problem is we're going to need this or something similar if
> we're ever going to fix glsl-vs-inline-explosion.shader_test.

So is it reviewed-by? The variable is unused (at the moment).

Marek

>
> On 10/17/2016 06:39 AM, Marek Olšák wrote:
>> From: Marek Olšák <marek.ol...@amd.com>
>>
>> ---
>>  src/mesa/main/mtypes.h                 | 1 -
>>  src/mesa/state_tracker/st_extensions.c | 1 -
>>  2 files changed, 2 deletions(-)
>>
>> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
>> index ff20226..5368440 100644
>> --- a/src/mesa/main/mtypes.h
>> +++ b/src/mesa/main/mtypes.h
>> @@ -2989,21 +2989,20 @@ struct gl_pipeline_shader_state
>>     struct _mesa_HashTable *Objects;
>>  };
>>
>>  /**
>>   * Compiler options for a single GLSL shaders type
>>   */
>>  struct gl_shader_compiler_options
>>  {
>>     /** Driver-selectable options: */
>>     GLboolean EmitNoLoops;
>> -   GLboolean EmitNoFunctions;
>>     GLboolean EmitNoCont;                  /**< Emit CONT opcode? */
>>     GLboolean EmitNoMainReturn;            /**< Emit CONT/RET opcodes? */
>>     GLboolean EmitNoNoise;                 /**< Emit NOISE opcodes? */
>>     GLboolean EmitNoPow;                   /**< Emit POW opcodes? */
>>     GLboolean EmitNoSat;                   /**< Emit SAT opcodes? */
>>     GLboolean LowerCombinedClipCullDistance; /** Lower gl_ClipDistance and
>>                                                * gl_CullDistance together 
>> from
>>                                                * float[8] to vec4[2]
>>                                                **/
>>
>> diff --git a/src/mesa/state_tracker/st_extensions.c 
>> b/src/mesa/state_tracker/st_extensions.c
>> index 13b7ae4..ebb5d0a 100644
>> --- a/src/mesa/state_tracker/st_extensions.c
>> +++ b/src/mesa/state_tracker/st_extensions.c
>> @@ -265,21 +265,20 @@ void st_init_limits(struct pipe_screen *screen,
>>
>>        options->EmitNoNoise = TRUE;
>>
>>        /* TODO: make these more fine-grained if anyone needs it */
>>        options->MaxIfDepth =
>>           screen->get_shader_param(screen, sh,
>>                                    PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
>>        options->EmitNoLoops =
>>           !screen->get_shader_param(screen, sh,
>>                                     PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
>> -      options->EmitNoFunctions = true;
>>        options->EmitNoMainReturn = true;
>>
>>        options->EmitNoCont =
>>           !screen->get_shader_param(screen, sh,
>>                                     PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
>>
>>        options->EmitNoIndirectInput =
>>           !screen->get_shader_param(screen, sh,
>>                                     PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
>>        options->EmitNoIndirectOutput =
>>
>
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