--- Comment #26 from Michel Dänzer <mic...@daenzer.net> ---
(In reply to Marek Olšák from comment #24)
> Hm. Probably none.
Actually, I think there are: E.g. consider one thread calling glClientWaitSync
with a non-0 timeout, blocking for some time with the mutex locked. If another
thread calls glClientWaitSync with a 0 timeout (or whichever API call ends up
in st_check_sync) during that time, it'll block until the first thread unlocks
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