Hello, The last patch of this series fixes one dEQP-GLES31 test [0] (bug [1]).
GLSL ES 3.1 spec allows mismatching of precision qualifiers for shader interface block members (uniform blocks and shader storage blocks). However, in the rest of GLSL ES specs (including GLSL ES 3.2!) this is the opposite. Fortunately, the fix is not very intrusive. However it's strange that this is allowed only on GLSL ES 3.1 while older and newer specs said the opposite. Ian, What do you think? Should this be fixed in Mesa or is a spec bug? Thanks, Sam [0] dEQP-GLES31.functional.shaders.linkage.uniform.block.differing_precision [1] https://bugs.freedesktop.org/show_bug.cgi?id=98243 Samuel Iglesias Gonsálvez (2): glsl: move intrastage_match() after interstage_member_mismatch() glsl/es31: precision qualifier doesn't need to match in shader interface block members src/compiler/glsl/link_interface_blocks.cpp | 95 +++++++++++++++-------------- src/compiler/glsl/linker.cpp | 10 ++- 2 files changed, 58 insertions(+), 47 deletions(-) -- 2.7.4 _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
