Note we access shader_info from the program struct rather than the nir_shader pointer because shader cache won't create a nir_shader. --- src/mesa/drivers/dri/i965/brw_gs.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c index 007ca5e..b493e6c 100644 --- a/src/mesa/drivers/dri/i965/brw_gs.c +++ b/src/mesa/drivers/dri/i965/brw_gs.c @@ -134,7 +134,7 @@ brw_codegen_gs_prog(struct brw_context *brw, &prog_data.base.base, compiler->scalar_stage[MESA_SHADER_GEOMETRY]); - uint64_t outputs_written = gp->program.Base.nir->info->outputs_written; + uint64_t outputs_written = gp->program.Base.info.outputs_written; prog_data.base.cull_distance_mask = ((1 << gp->program.Base.CullDistanceArraySize) - 1) << -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev