And is what we do for all the other shader types. I guess this got missed in your various rebases of compute? Or I missed it when I did the precompile thing... either way,
Reviewed-by: Ilia Mirkin <[email protected]> On Thu, Oct 20, 2016 at 12:08 PM, Samuel Pitoiset <[email protected]> wrote: > This makes shader-db reports results for compute shaders. > > Signed-off-by: Samuel Pitoiset <[email protected]> > --- > src/gallium/drivers/nouveau/nvc0/nvc0_state.c | 4 ++++ > 1 file changed, 4 insertions(+) > > diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_state.c > b/src/gallium/drivers/nouveau/nvc0/nvc0_state.c > index aac296c..928b785 100644 > --- a/src/gallium/drivers/nouveau/nvc0/nvc0_state.c > +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_state.c > @@ -685,6 +685,10 @@ nvc0_cp_state_create(struct pipe_context *pipe, > > prog->pipe.tokens = tgsi_dup_tokens((const struct tgsi_token *)cso->prog); > > + prog->translated = nvc0_program_translate( > + prog, nvc0_context(pipe)->screen->base.device->chipset, > + &nouveau_context(pipe)->debug); > + > return (void *)prog; > } > > -- > 2.10.0 > > _______________________________________________ > mesa-dev mailing list > [email protected] > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
