https://bugs.freedesktop.org/show_bug.cgi?id=97804
Samuel Iglesias <[email protected]> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #3 from Samuel Iglesias <[email protected]> ---
Piglit test and Mesa fix pushed:
commit 0e742926c6895dcaf8bdbe43022c8a0bc74fdd96
Author: Samuel Iglesias Gonsálvez <[email protected]>
Date: Fri Oct 21 08:23:59 2016 +0200
glsl: update default precision qualifier when it is set in the shader
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