On Fri, 2016-10-28 at 12:53 +1100, Timothy Arceri wrote:
> This was broken in e1af20f18a8 when the info field in nir_shader was
> turned into a pointer.
> 
> Cc: Eric Anholt <e...@anholt.net>
> ---
> 
>  I was part was through refactoring everything when I noticed this.
> Does this
>  fix your problem?

Nevermind. We still have the same nir_sweep problem.

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