On Fri, 2016-10-28 at 12:53 +1100, Timothy Arceri wrote: > This was broken in e1af20f18a8 when the info field in nir_shader was > turned into a pointer. > > Cc: Eric Anholt <e...@anholt.net> > --- > > I was part was through refactoring everything when I noticed this. > Does this > fix your problem?
Nevermind. We still have the same nir_sweep problem. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev