On 10/23/2011 12:49 AM, Eric Anholt wrote:
This is the new name for gl_MaxVaryingFloats now that non-float
varyings exist.  Fixes piglit
glsl-1.30/execution/maximums/gl_MaxVaryingFloats

Reviewed-by: Ian Romanick <[email protected]>

---
  src/glsl/ir_variable.cpp |    2 ++
  1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp
index 720bcc6..1ee84d2 100644
--- a/src/glsl/ir_variable.cpp
+++ b/src/glsl/ir_variable.cpp
@@ -615,6 +615,8 @@ generate_130_uniforms(exec_list *instructions,

     add_builtin_constant(instructions, symtab, "gl_MaxClipDistances",
                          state->Const.MaxClipPlanes);
+   add_builtin_constant(instructions, symtab, "gl_MaxVaryingComponents",
+                       state->Const.MaxVaryingFloats);
  }



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