On Tue, 2016-11-08 at 14:19 +0100, Karol Herbst wrote:
> well I don't care either way, maybe the spec does say anything about
> it.

I was re-reading GLSL 1.10 spec about #version directive.

#version follows the same convention as __VERSION__

For __VERSION___, spec says "will substitute a decimal integer
reflecting the version number of the OpenGL shading language"


So no clear if we should always read as decimal, or keep current
behaviour.

        J.A.

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