On Tue, Nov 8, 2016 at 1:21 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote: > Most of the 3-D engine Kaby Lake is identical to Sky Lake. However, there
While hyphenating 3D looks a little odd to me, Skylake is definitely just a single word. (Strangely, Kaby Lake is indeed two words) > are a few small differences that we need to be able to detect. > > Signed-off-by: Jason Ekstrand <ja...@jlekstrand.net> > --- > src/intel/common/gen_device_info.c | 14 +++++++++----- > src/intel/common/gen_device_info.h | 1 + > 2 files changed, 10 insertions(+), 5 deletions(-) > > diff --git a/src/intel/common/gen_device_info.c > b/src/intel/common/gen_device_info.c > index 30df0b2..3ff98f0 100644 > --- a/src/intel/common/gen_device_info.c > +++ b/src/intel/common/gen_device_info.c > @@ -427,6 +427,10 @@ static const struct gen_device_info > gen_device_info_bxt_2x6 = { > * There's no KBL entry. Using the default SKL (GEN9) GS entries value. > */ > > +#define KBL_FEATURES \ We don't have subgen FEATURES #defines for anything else. bxt, for instance just sets .is_broxton in its couple of fields. Not wrong, but doesn't seem particularly necessary for a single field. I'd prefer to just put .is_kabylake in the KBL structs, unless you've got further plans. With that fixed, both patches are Reviewed-by: Matt Turner <matts...@gmail.com> Neat find. :) _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev