There is no functionality in swr to clamp either vertex or frag colors.
This could be added in swr_shader, at which point these could be
re-enabled.

Fixes arb_color_buffer_float-render

Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu>
---
 src/gallium/drivers/swr/swr_screen.cpp | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/src/gallium/drivers/swr/swr_screen.cpp 
b/src/gallium/drivers/swr/swr_screen.cpp
index e52f8d2..0b1d61d 100644
--- a/src/gallium/drivers/swr/swr_screen.cpp
+++ b/src/gallium/drivers/swr/swr_screen.cpp
@@ -235,8 +235,9 @@ swr_get_param(struct pipe_screen *screen, enum pipe_cap 
param)
    case PIPE_CAP_TEXTURE_BARRIER:
       return 0;
    case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
-   case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: /* draw module */
-   case PIPE_CAP_VERTEX_COLOR_CLAMPED: /* draw module */
+   case PIPE_CAP_VERTEX_COLOR_CLAMPED:
+      return 0;
+   case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
       return 1;
    case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
       return 1;
-- 
2.7.3

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to