Doesn’t look as though shader stencil export (GL_ARB_shader_stencil_export) would be too hard to implement, until then best to disable it.
Reviewed-by: Bruce Cherniak <bruce.chern...@intel.com> > On Nov 12, 2016, at 5:00 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote: > > Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> > --- > src/gallium/drivers/swr/swr_screen.cpp | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/gallium/drivers/swr/swr_screen.cpp > b/src/gallium/drivers/swr/swr_screen.cpp > index 16a8bcf..c694457 100644 > --- a/src/gallium/drivers/swr/swr_screen.cpp > +++ b/src/gallium/drivers/swr/swr_screen.cpp > @@ -214,7 +214,7 @@ swr_get_param(struct pipe_screen *screen, enum pipe_cap > param) > case PIPE_CAP_PRIMITIVE_RESTART: > return 1; > case PIPE_CAP_SHADER_STENCIL_EXPORT: > - return 1; > + return 0; > case PIPE_CAP_TGSI_INSTANCEID: > case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: > case PIPE_CAP_START_INSTANCE: > -- > 2.7.3 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev