Doesn’t look as though shader stencil export (GL_ARB_shader_stencil_export) 
would be too hard to implement, until then best to disable it.

Reviewed-by: Bruce Cherniak <bruce.chern...@intel.com>

> On Nov 12, 2016, at 5:00 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote:
> 
> Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu>
> ---
> src/gallium/drivers/swr/swr_screen.cpp | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/src/gallium/drivers/swr/swr_screen.cpp 
> b/src/gallium/drivers/swr/swr_screen.cpp
> index 16a8bcf..c694457 100644
> --- a/src/gallium/drivers/swr/swr_screen.cpp
> +++ b/src/gallium/drivers/swr/swr_screen.cpp
> @@ -214,7 +214,7 @@ swr_get_param(struct pipe_screen *screen, enum pipe_cap 
> param)
>    case PIPE_CAP_PRIMITIVE_RESTART:
>       return 1;
>    case PIPE_CAP_SHADER_STENCIL_EXPORT:
> -      return 1;
> +      return 0;
>    case PIPE_CAP_TGSI_INSTANCEID:
>    case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
>    case PIPE_CAP_START_INSTANCE:
> -- 
> 2.7.3
> 
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