On 11/16/2016 02:30 PM, Tom Stellard wrote:
cd724208d3e1e3307f84a794f2c1fc83b69ccf8a added a call to
_mesa_lock_debug_state(ctx) but wasn't unlocking the debug state.

This fixes a hang in glsl-fs-loop piglit test with MESA_DEBUG=context.

v2:
   - Remove unrelated changes.
---
  src/mesa/main/debug_output.c | 4 +++-
  1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/mesa/main/debug_output.c b/src/mesa/main/debug_output.c
index 4e9209b..48dbbb3 100644
--- a/src/mesa/main/debug_output.c
+++ b/src/mesa/main/debug_output.c
@@ -1282,12 +1282,14 @@ _mesa_init_debug_output(struct gl_context *ctx)
         */
        struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
        if (!debug) {
-         return;
+         goto done;
        }
        debug->DebugOutput = GL_TRUE;
        debug->LogToStderr = GL_TRUE;
        ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
     }
+done:
+   _mesa_unlock_debug_state(ctx);
  }




Reviewed-by: Brian Paul <[email protected]>

Thanks.

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