Marek Olsak wrote: > I've just realized I might have to limit the compilation of optimized shader > variants to only a limited number of threads, so that apps aren't slowed down > by this.
As a temporary fix before using a thread pool, the threads can have a lower priority: $ man setpriority setpriority(which, who, min(getpriority(...)+5, 19)); Jan _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
