On Nov 22, 2016 11:03, "Eduardo Lima Mitev" <[email protected]> wrote:
>
> On 11/22/2016 06:43 PM, Jason Ekstrand wrote:
> > On Tue, Nov 22, 2016 at 9:11 AM, Eduardo Lima Mitev <[email protected]
> > <mailto:[email protected]>> wrote:
> >
> > In get_tex_memcpy, when copying texture data directly from source
> > to destination (when row strides match for both src and dst), the
> > block size is currently calculated as 'bytes-per-row *
image-height',
> > ignoring the given y-offset argument.
> >
> > This can cause a read past the end of the mapped buffer, leading to
> > a segfault.
> >
> > Fixes CTS test (from crash to pass):
> > * GL45-CTS/get_texture_sub_image/functional_test
> > ---
> > src/mesa/main/texgetimage.c | 2 +-
> > 1 file changed, 1 insertion(+), 1 deletion(-)
> >
> > diff --git a/src/mesa/main/texgetimage.c
b/src/mesa/main/texgetimage.c
> > index b900278..a783ed5 100644
> > --- a/src/mesa/main/texgetimage.c
> > +++ b/src/mesa/main/texgetimage.c
> > @@ -654,7 +654,7 @@ get_tex_memcpy(struct gl_context *ctx,
> >
> > if (src) {
> > if (bytesPerRow == dstRowStride && bytesPerRow ==
> > srcRowStride) {
> > - memcpy(dst, src, bytesPerRow * texImage->Height);
> > + memcpy(dst, src, bytesPerRow * (texImage->Height -
> > yoffset));
> >
> >
> > Why not use the height parameter that gets passed in. That seems more
> > correct.
> >
>
> Indeed, that's the correct thing to do here. Then I wonder if we should
> clamp height (and width) to the texture size minus y-offset (and
> x-offset). In case the region exceeds texture size, the extra memory
> will have undefined data, but we don't crash the driver. Or maybe that's
> caught earlier.
That's probably caught earlier but it would be worth a crawl through to
make sure.
> Thanks for reviewing!
>
> Eduardo
>
> > }
> > else {
> > GLuint row;
> > --
> > 2.10.2
> >
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> >
> >
>
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