On Fri, Dec 2, 2016 at 10:18 PM, Roland Scheidegger <srol...@vmware.com> wrote: > Ideally this wouldn't be tied to specific hardware... That said, I > believe the clamping limits are sane (d3d10 will use these too). If GL > has some requirements for lod accuracy or if it's queryable, it should > probably honor this (d3d10 only would require 6 fractional bits), > although I'd guess that 8 fractional bits is probably safe...
AMD DX10 GPUs have 6 fractional bits. DX11 and later GPUs have 8 fractional bits. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev