Add the index to the location when assigning driver locations for
output variables.

Otherwise two fragment shader outputs declared as:

   layout (location = 0, index = 0) out vec4 output1;
   layout (location = 0, index = 1) out vec4 output2;

will end up aliasing one another.

Note that this patch will make the second output variable in the above
example alias a possible third output variable with location = 1 and
index = 0. But this shouldn't be a problem in practice since only one
color attachment is supported when dual-source blending is used.
---
 src/amd/common/ac_nir_to_llvm.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index d66fefb..90ee917 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -4125,7 +4125,7 @@ static void
 handle_shader_output_decl(struct nir_to_llvm_context *ctx,
                          struct nir_variable *variable)
 {
-       int idx = variable->data.location;
+       int idx = variable->data.location + variable->data.index;
        unsigned attrib_count = glsl_count_attribute_slots(variable->type, 
false);
 
        variable->data.driver_location = idx * 4;
@@ -4155,7 +4155,7 @@ handle_shader_output_decl(struct nir_to_llvm_context *ctx,
                                       si_build_alloca_undef(ctx, ctx->f32, "");
                }
        }
-       ctx->output_mask |= ((1ull << attrib_count) - 1) << 
variable->data.location;
+       ctx->output_mask |= ((1ull << attrib_count) - 1) << idx;
 }
 
 static void
-- 
2.1.4

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