Add the index to the location when assigning driver locations for output variables.
Otherwise two fragment shader outputs declared as: layout (location = 0, index = 0) out vec4 output1; layout (location = 0, index = 1) out vec4 output2; will end up aliasing one another. Note that this patch will make the second output variable in the above example alias a possible third output variable with location = 1 and index = 0. But this shouldn't be a problem in practice since only one color attachment is supported when dual-source blending is used. --- src/amd/common/ac_nir_to_llvm.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c index d66fefb..90ee917 100644 --- a/src/amd/common/ac_nir_to_llvm.c +++ b/src/amd/common/ac_nir_to_llvm.c @@ -4125,7 +4125,7 @@ static void handle_shader_output_decl(struct nir_to_llvm_context *ctx, struct nir_variable *variable) { - int idx = variable->data.location; + int idx = variable->data.location + variable->data.index; unsigned attrib_count = glsl_count_attribute_slots(variable->type, false); variable->data.driver_location = idx * 4; @@ -4155,7 +4155,7 @@ handle_shader_output_decl(struct nir_to_llvm_context *ctx, si_build_alloca_undef(ctx, ctx->f32, ""); } } - ctx->output_mask |= ((1ull << attrib_count) - 1) << variable->data.location; + ctx->output_mask |= ((1ull << attrib_count) - 1) << idx; } static void -- 2.1.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev