On Thursday, December 22, 2016 10:47:46 AM PST Haixia Shi wrote: > Hello Mesa-Dev: > > To give you some background, we are observing that mask values getting > converted to -1 when running multiple dEQP-GLES31 tests in sequence. > > There's already a previous commit > (b8b1d83c71fd148d2fd84afdc20c0aa367114f92) that attempted to address the > test failures by initializing all stencil values to 0xFF. > > However, the test still fails when running all > dEQP-GLES3.functional.state_query.integers#stencil_*_getfloat tests > sequentially. > > Apparently the test sets mask values to 0xffffffffU using glStencilFunc() > API, and this overwrites the 0xFF initial value. Therefore I would propose > that we sanitize all input stencil mask values. > > Thanks, > Haixia
Hi Haixia, I believe I already fixed these a couple days ago in commit 37d63b50b196afe61b4d7c33b1118a49a5e1e13f. --Ken
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