Rob Clark <robdcl...@gmail.com> writes: > For dealing w/ 32b vs 64b gpu addresses, I need to rework how we pass > UBO buffer addresses to shader, and knowing up front the # of UBOs is > useful. But I noticed ttn wasn't setting this.
I'm surprised you're still using TTN. But: Reviewed-by: Eric Anholt <e...@anholt.net>
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