Timothy Arceri <timothy.arc...@collabora.com> writes: > This will help allow us to simplify the handling of samplers by > storing them in a single location rather than duplicating them in > both gl_linked_shader and gl_program.
I picked back up in the middle, hoping that Intel folks can review the long string of i965-focused commits that I've skipped. Patches #31-40 are: Reviewed-by: Eric Anholt <e...@anholt.net> I particularly liked #33 and #37 (though it took a minute to figure out why dropping the sh==NULL check was valid).
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