From: Marek Olšák <[email protected]>
it doesn't interact with compute shaders in any way
---
src/gallium/drivers/radeonsi/si_state.c | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_state.c
b/src/gallium/drivers/radeonsi/si_state.c
index 11f9fb8..6e7d8da 100644
--- a/src/gallium/drivers/radeonsi/si_state.c
+++ b/src/gallium/drivers/radeonsi/si_state.c
@@ -3480,22 +3480,21 @@ static void si_set_tess_state(struct pipe_context *ctx,
si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS, &cb);
pipe_resource_reference(&cb.buffer, NULL);
}
static void si_texture_barrier(struct pipe_context *ctx)
{
struct si_context *sctx = (struct si_context *)ctx;
sctx->b.flags |= SI_CONTEXT_INV_VMEM_L1 |
SI_CONTEXT_INV_GLOBAL_L2 |
- SI_CONTEXT_FLUSH_AND_INV_CB |
- SI_CONTEXT_CS_PARTIAL_FLUSH;
+ SI_CONTEXT_FLUSH_AND_INV_CB;
}
/* This only ensures coherency for shader image/buffer stores. */
static void si_memory_barrier(struct pipe_context *ctx, unsigned flags)
{
struct si_context *sctx = (struct si_context *)ctx;
/* Subsequent commands must wait for all shader invocations to
* complete. */
sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
--
2.7.4
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