Fixes crash in dEQP-VK.ubo.random.all_shared_buffer.48 due to a
fragment shader code bigger than 128 kB.

This patch increases the allocation size limit to 256 kB.

Signed-off-by: Samuel Iglesias Gonsálvez <sigles...@igalia.com>
---

OpenGL driver compares the code size against the allocated cache buffer
object size and allocates more if needed. I don't know how plausible
is to have something similar in ANV instead of hardcoding the maximum
size.

Anyway, if setting it to 256 kB is too much for some reason, please discard
this patch.

 src/intel/vulkan/anv_private.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_private.h
index 2342fcbfeb4..cd3f17648dd 100644
--- a/src/intel/vulkan/anv_private.h
+++ b/src/intel/vulkan/anv_private.h
@@ -393,7 +393,7 @@ struct anv_fixed_size_state_pool {
 };
 
 #define ANV_MIN_STATE_SIZE_LOG2 6
-#define ANV_MAX_STATE_SIZE_LOG2 17
+#define ANV_MAX_STATE_SIZE_LOG2 18
 
 #define ANV_STATE_BUCKETS (ANV_MAX_STATE_SIZE_LOG2 - ANV_MIN_STATE_SIZE_LOG2 + 
1)
 
-- 
2.11.0

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