Reviewed-by: Marek Olšák <marek.ol...@amd.com> On Dec 6, 2016 2:57 PM, "Philipp Zabel" <p.za...@pengutronix.de> wrote:
> Use the resource_changed callback to invalidate internal resources > derived from external textures when they are (re-)bound. This is needed > to comply with the requirement from the GL_OES_EGL_image_external > extension that a call to glBindTexture guarantees that all further > sampling will return values that correspond to the values in the > external texture at or after the time that glBindTexture was called. > > Signed-off-by: Philipp Zabel <p.za...@pengutronix.de> > --- > src/mesa/state_tracker/st_atom_texture.c | 4 ++++ > 1 file changed, 4 insertions(+) > > diff --git a/src/mesa/state_tracker/st_atom_texture.c > b/src/mesa/state_tracker/st_atom_texture.c > index a1b1b88..32d0201 100644 > --- a/src/mesa/state_tracker/st_atom_texture.c > +++ b/src/mesa/state_tracker/st_atom_texture.c > @@ -91,6 +91,10 @@ update_single_texture(struct st_context *st, > stObj->prev_sRGBDecode = samp->sRGBDecode; > } > > + if (texObj->TargetIndex == TEXTURE_EXTERNAL_INDEX && > + stObj->pt->screen->resource_changed) > + stObj->pt->screen->resource_changed(stObj->pt->screen, > stObj->pt); > + > *sampler_view = > st_get_texture_sampler_view_from_stobj(st, stObj, samp, > glsl_version); > return GL_TRUE; > -- > 2.10.2 > >
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