Cc: "13.0 17.0" <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>

On Fri, Jan 20, 2017 at 9:31 AM, Lionel Landwerlin <
[email protected]> wrote:

> Blorp can deal with depth/stencil surfaces blits/copies without the
> render target requirement. Also having both render target and
> depth/stencil requirement is incompatible from isl's point of view.
>
> This fixes an image creation issue in the high level quality settings
> of the Unity3D player, which requires a depth texture with src/dst
> transfer & 4x multisampling.
>
> v2: Simply aspect checking condition (Jason)
>
> Signed-off-by: Lionel Landwerlin <[email protected]>
> ---
>  src/intel/vulkan/anv_image.c | 7 +++++--
>  1 file changed, 5 insertions(+), 2 deletions(-)
>
> diff --git a/src/intel/vulkan/anv_image.c b/src/intel/vulkan/anv_image.c
> index 9e5cebe188..12cca67a98 100644
> --- a/src/intel/vulkan/anv_image.c
> +++ b/src/intel/vulkan/anv_image.c
> @@ -75,8 +75,11 @@ choose_isl_surf_usage(VkImageUsageFlags vk_usage,
>        isl_usage |= ISL_SURF_USAGE_TEXTURE_BIT;
>     }
>
> -   if (vk_usage & VK_IMAGE_USAGE_TRANSFER_DST_BIT) {
> -      /* blorp implements transfers by rendering into the destination
> image. */
> +   if (vk_usage & VK_IMAGE_USAGE_TRANSFER_DST_BIT &&
> +       aspect == VK_IMAGE_ASPECT_COLOR_BIT) {
> +      /* blorp implements transfers by rendering into the destination
> image.
> +       * Only request this with color images, as we deal with
> depth/stencil
> +       * formats differently. */
>        isl_usage |= ISL_SURF_USAGE_RENDER_TARGET_BIT;
>     }
>
> --
> 2.11.0
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