On Sat, Jan 21, 2017 at 9:11 AM, Matt Turner <matts...@gmail.com> wrote:

> On Thu, Jan 19, 2017 at 9:47 PM, Jason Ekstrand <ja...@jlekstrand.net>
> wrote:
> > This gets the UE4 bitfield_extract optimization working again.  It had
> > stopped working due to the constant 0xff00ff00 getting sign-extended
> > when it shouldn't have.
>
> Wait, what? When did it get broken?
>

When the our Igalia friends modified nir_search to support 64-bit values.
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