On Sunday, January 22, 2017 9:07:53 AM PST Jason Ekstrand wrote: > I think there are places where we can drop some stride checks. We should > do that too. Thanks! > > I thought we didn't see any blits last night. How does this fix it?
I'm not sure...I went home, turned off Z16, and ran ./glcts --deqp-surface-height=64 --deqp-gl-config-name=rgba8888 --deqp-surface-type=fbo --deqp-case=GL45-CTS.gtf30.GL3Tests.depth_texture.depth_texture_copyteximage --deqp-surface-width=-1 --deqp-use-fbo=GL_RGBA8,GL_DEPTH24_STENCIL8,max,64 and it was definitely using the BLT path. I do hit CPU maps, but they come from glGetTex[Sub?]Image(). Maybe we were seeing that, and that's why the data appeared to be totally broken - we were actually looking at the result of the BLT gone wrong? --Ken
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