On 20 January 2017 at 13:02, Dave Airlie <airl...@gmail.com> wrote: > This is a first pass at geometry shader support on radv, all the code > should be here in reviewable pieces, it seems to mostly pass CTS tests > but triggers some llvm 3.9 bugs around kill, and there might still > be a GPU hang in here, but this should still be a good place to start > reviewing.
Okay I tracked down the hang I introduced in cleaning it all up. The fixed up patch is for 27 radv: handle emitting ring size registers at start of cs The branch at: https://github.com/airlied/mesa/tree/radv-geom-shader-submit contains the fixed up state, rather than reposting for one patch. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev