On 20 January 2017 at 13:02, Dave Airlie <airl...@gmail.com> wrote:
> This is a first pass at geometry shader support on radv, all the code
> should be here in reviewable pieces, it seems to mostly pass CTS tests
> but triggers some llvm 3.9 bugs around kill, and there might still
> be a GPU hang in here, but this should still be a good place to start
> reviewing.

Okay I tracked down the hang I introduced in cleaning it all up.

The fixed up patch is for 27
radv: handle emitting ring size registers at start of cs

The branch at:

https://github.com/airlied/mesa/tree/radv-geom-shader-submit

contains the fixed up state, rather than reposting for one patch.

Dave.
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to