On 24/01/17 17:40, Jason Ekstrand wrote:
On Tue, Jan 24, 2017 at 12:49 AM, Iago Toral <[email protected]
<mailto:[email protected]>> wrote:
On Mon, 2017-01-23 at 14:12 -0800, Jason Ekstrand wrote:
> As per VK_KHR_maintenance1, setting a negative height in the
viewport
> can be used to get flipped coordinates. This is, aparently, very
> useful
> when porting D3D apps to Vulkan. All we need to do to support this
> is
> to make sure we actually set the min and max correctly.
> ---
> src/intel/vulkan/gen8_cmd_buffer.c | 4 ++--
> 1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/src/intel/vulkan/gen8_cmd_buffer.c
> b/src/intel/vulkan/gen8_cmd_buffer.c
> index f22037b..ab68872 100644
> --- a/src/intel/vulkan/gen8_cmd_buffer.c
> +++ b/src/intel/vulkan/gen8_cmd_buffer.c
> @@ -59,8 +59,8 @@ gen8_cmd_buffer_emit_viewport(struct
anv_cmd_buffer
> *cmd_buffer)
> .YMaxClipGuardband = 1.0f,
> .XMinViewPort = vp->x,
> .XMaxViewPort = vp->x + vp->width - 1,
> - .YMinViewPort = vp->y,
> - .YMaxViewPort = vp->y + vp->height - 1,
> + .YMinViewPort = MIN2(vp->y, vp->y + vp->height),
> + .YMaxViewPort = MAX2(vp->y, vp->y + vp->height) - 1,
> };
If we have y = 0 and height = -100, shouldn't we use YMinVP = -99 and
YMaxVP = 0 instead of (-100, -1)?
No, I think we still want -100, -1. In the case mentioned, the Y
region, in floating-point, is [-100, 0]. However, it appears that,
even though it's float, we're expected to provide max-1 in the max fields.
Thanks for the explanation!
Reviewed-by: Lionel Landwerlin <[email protected]>
> GENX(SF_CLIP_VIEWPORT_pack)(NULL, sf_clip_state.map + i * 64,
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