On 24/01/17 17:40, Jason Ekstrand wrote:
On Tue, Jan 24, 2017 at 12:49 AM, Iago Toral <[email protected] <mailto:[email protected]>> wrote:

    On Mon, 2017-01-23 at 14:12 -0800, Jason Ekstrand wrote:
    > As per VK_KHR_maintenance1, setting a negative height in the
    viewport
    > can be used to get flipped coordinates.  This is, aparently, very
    > useful
    > when porting D3D apps to Vulkan.  All we need to do to support this
    > is
    > to make sure we actually set the min and max correctly.
    > ---
    >  src/intel/vulkan/gen8_cmd_buffer.c | 4 ++--
    >  1 file changed, 2 insertions(+), 2 deletions(-)
    >
    > diff --git a/src/intel/vulkan/gen8_cmd_buffer.c
    > b/src/intel/vulkan/gen8_cmd_buffer.c
    > index f22037b..ab68872 100644
    > --- a/src/intel/vulkan/gen8_cmd_buffer.c
    > +++ b/src/intel/vulkan/gen8_cmd_buffer.c
    > @@ -59,8 +59,8 @@ gen8_cmd_buffer_emit_viewport(struct
    anv_cmd_buffer
    > *cmd_buffer)
    >           .YMaxClipGuardband = 1.0f,
    >           .XMinViewPort = vp->x,
    >           .XMaxViewPort = vp->x + vp->width - 1,
    > -         .YMinViewPort = vp->y,
    > -         .YMaxViewPort = vp->y + vp->height - 1,
    > +         .YMinViewPort = MIN2(vp->y, vp->y + vp->height),
    > +         .YMaxViewPort = MAX2(vp->y, vp->y + vp->height) - 1,
    >        };

    If we have y = 0 and height = -100, shouldn't we use YMinVP = -99 and
    YMaxVP = 0 instead of (-100, -1)?


No, I think we still want -100, -1. In the case mentioned, the Y region, in floating-point, is [-100, 0]. However, it appears that, even though it's float, we're expected to provide max-1 in the max fields.

Thanks for the explanation!

Reviewed-by: Lionel Landwerlin <[email protected]>

    >        GENX(SF_CLIP_VIEWPORT_pack)(NULL, sf_clip_state.map + i * 64,




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