Hi all,

following a patch series to make gl_array_object use a VERT_ATTRIB_*
indexed array of gl_client_array structs.
Since we have already 33 client arrays in an array object the VERT_BIT_* and
for vertex shader inputs bitmaps are extended to 64 bits. Drivers
and shader code is updated to use the 64 bits bitmasks for
the vertex array inputs.
A first set of cleanup patches is included. But more is
probably possible past this change.

The patchset survives a r600 piglit run on my favourite rv670 development 
machine with no regressions.

I get about 10% shorter draw stage times with OpenSceneGraph based 
applications.

Please review.

Thanks

Mathias

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