In swr_update_derived() update texture and sampler state on a new fragment
shader. GALLIUM_HUD can update fs using a previously bound texture and
sampler.
---
src/gallium/drivers/swr/swr_state.cpp | 7 +++++--
1 file changed, 5 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/swr/swr_state.cpp
b/src/gallium/drivers/swr/swr_state.cpp
index 41e0356..f1f4963 100644
--- a/src/gallium/drivers/swr/swr_state.cpp
+++ b/src/gallium/drivers/swr/swr_state.cpp
@@ -1283,7 +1283,8 @@ swr_update_derived(struct pipe_context *pipe,
SwrSetPixelShaderState(ctx->swrContext, &psState);
/* JIT sampler state */
- if (ctx->dirty & SWR_NEW_SAMPLER) {
+ if (ctx->dirty & (SWR_NEW_SAMPLER |
+ SWR_NEW_FS)) {
swr_update_sampler_state(ctx,
PIPE_SHADER_FRAGMENT,
key.nr_samplers,
@@ -1291,7 +1292,9 @@ swr_update_derived(struct pipe_context *pipe,
}
/* JIT sampler view state */
- if (ctx->dirty & (SWR_NEW_SAMPLER_VIEW | SWR_NEW_FRAMEBUFFER)) {
+ if (ctx->dirty & (SWR_NEW_SAMPLER_VIEW |
+ SWR_NEW_FRAMEBUFFER |
+ SWR_NEW_FS)) {
swr_update_texture_state(ctx,
PIPE_SHADER_FRAGMENT,
key.nr_sampler_views,
--
2.10.0.windows.1
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