On Tue, Jan 24, 2017 at 2:18 PM, Kenneth Graunke <[email protected]> wrote:
> SIMD16 compute shaders use a send(16) with mlen 1 for the EOT message,
> using a source of g127 for the single register.  With a UD type, this
> supposedly could read g128, which doesn't exist, causing the simulator
> to get cranky.  Use a UW type to avoid this.

Bizarre. Is the hardware this stupid, or just the simulator?
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