On Tue, Jan 24, 2017 at 2:18 PM, Kenneth Graunke <[email protected]> wrote: > SIMD16 compute shaders use a send(16) with mlen 1 for the EOT message, > using a source of g127 for the single register. With a UD type, this > supposedly could read g128, which doesn't exist, causing the simulator > to get cranky. Use a UW type to avoid this.
Bizarre. Is the hardware this stupid, or just the simulator? _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
