On Thu, 10 Nov 2011 10:36:38 -0800, [email protected] wrote:
> +      /* As above, but with depth and stencil juxtasposed. */

"juxtaposed"

> +      reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
> +                                           BUFFER_DEPTH);
> +      } else {
> +      _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
> +                                   level, zoffset);
> +      if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
> +            /* Above we created a new renderbuffer and attached it to the
> +             * depth attachment point. Now attach it to the stencil 
> attachment
> +             * point too.
> +          */
> +         assert(att == &fb->Attachment[BUFFER_DEPTH]);
> +         reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
> +                                              BUFFER_DEPTH);

Missing space.  Other than that,

Reviewed-by: Eric Anholt <[email protected]>

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