This fixes GL45-CTS.tessellation_shader.tessellation_shader_tessellation.max_in_out_attributes likely among others on nouveau. We only support 30 patch varyings (as 2 vec4 slots end up being used for tess level settings), but were getting 32 exposed.
Signed-off-by: Ilia Mirkin <[email protected]> --- src/mesa/state_tracker/st_extensions.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 5ccc5d9..3154e9c 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -348,7 +348,7 @@ void st_init_limits(struct pipe_screen *screen, c->MaxGeometryTotalOutputComponents = screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS); c->MaxTessPatchComponents = - MAX2(screen->get_param(screen, PIPE_CAP_MAX_SHADER_PATCH_VARYINGS), + MIN2(screen->get_param(screen, PIPE_CAP_MAX_SHADER_PATCH_VARYINGS), MAX_VARYING) * 4; c->MinProgramTexelOffset = -- 2.10.2 _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
