On Thu, Feb 2, 2017 at 3:28 PM, Nanley Chery <nanleych...@gmail.com> wrote:
> On Thu, Feb 02, 2017 at 08:15:30AM -0800, Nanley Chery wrote: > > Polite ping. Pong Reviewed-by: Jason Ekstrand <ja...@jlekstrand.net> This is a bit on the hackish side but I think I'm ok with it given how common of a clear color black is. Hopefully, we'll come up with something better one day but this is fine for now. > > Signed-off-by: Nanley Chery <nanley.g.ch...@intel.com> > > --- > > src/intel/vulkan/anv_blorp.c | 10 ++++++++-- > > 1 file changed, 8 insertions(+), 2 deletions(-) > > > > diff --git a/src/intel/vulkan/anv_blorp.c b/src/intel/vulkan/anv_blorp.c > > index 2cf972bb61..759d2ae944 100644 > > --- a/src/intel/vulkan/anv_blorp.c > > +++ b/src/intel/vulkan/anv_blorp.c > > @@ -1451,9 +1451,15 @@ ccs_resolve_attachment(struct anv_cmd_buffer > *cmd_buffer, > > resolve_op = BLORP_FAST_CLEAR_OP_RESOLVE_FULL; > > } else if (att_state->fast_clear) { > > /* We don't know what to do with clear colors outside the > render > > - * pass. We need a partial resolve. > > + * pass. We need a partial resolve. Only transparent black is > > + * built into the surface state object and thus no resolve is > > + * required for this case. > > */ > > - resolve_op = BLORP_FAST_CLEAR_OP_RESOLVE_PARTIAL; > > + if (att_state->clear_value.color.uint32[0] || > > + att_state->clear_value.color.uint32[1] || > > + att_state->clear_value.color.uint32[2] || > > + att_state->clear_value.color.uint32[3]) > > + resolve_op = BLORP_FAST_CLEAR_OP_RESOLVE_PARTIAL; > > } else { > > /* The image "natively" supports all the compression we care > about > > * and we don't need to resolve at all. If this is the case, > we also > > -- > > 2.11.0 > > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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