There are some deltas between the original work and this series. Some of the changes I made: - added Gallium support - added DRI3 support - fixed incorrect locking and race conditions - many changes due to rebasing since the 2013 version
Apps based on OpenGL 3.3 Core should work. Some OpenGL 4.x apps might work too, but it's not certain. There is a lot of work to do. I guess this is the moment where we decide whether we want a threaded GL dispatch in Mesa or not. There were some mixed reactions in the first thread. Recent results show that the vast majority of GL apps are CPU-bound. The only app that isn't CPU-bound with Radeon RX 480 is Unigine Heaven: http://www.phoronix.com/scan.php?page=article&item=kbl-5cpu-5gpu&num=1 Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev