Nayan Deshmukh wrote:

Any ideas why? I am attaching the diff for reference.


Could be that the shader based decoder has a bug with multiple slices as
well.

It could be. Andy can you test it with your hardware decoder to see if
its specific
to shader decoder.

Can you re-send or attach anything you want me to try to the bug.

The diff in here is too corrupt to apply.

It's a long time since I used shader decode (on rv790 before it got uvd).

IIRC there were samples that were a bit wrong - but then that was
testing with vdpau.


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