On Saturday, February 11, 2017 12:21:36 AM PST Alejandro Piñeiro wrote: > On 11/02/17 08:52, Kenneth Graunke wrote: > > Now that we have OES_tessellation_shader, the same situation can occur > > in ES too, not just GL core profile. > > > > Having a TCS but no TES may confuse drivers - i965 crashes, for example. > > > > This prevents regressions in > > ES31-CTS.core.tessellation_shader.single.xfb_captures_data_from_correct_stage > > with some SSO pipeline validation changes I'm making. > > > > Cc: "17.0" <mesa-sta...@lists.freedesktop.org> > > Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> > > --- > > src/mesa/main/api_validate.c | 38 +++++++++++++++++++------------------- > > 1 file changed, 19 insertions(+), 19 deletions(-) > > > > diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c > > index 6c95701ea0e..d64264fe1e9 100644 > > --- a/src/mesa/main/api_validate.c > > +++ b/src/mesa/main/api_validate.c > > @@ -236,6 +236,25 @@ check_valid_to_render(struct gl_context *ctx, const > > char *function) > > return false; > > } > > > > + /* The spec argues that this is allowed because a tess ctrl shader > > + * without a tess eval shader can be used with transform feedback. > > + * However, glBeginTransformFeedback doesn't allow GL_PATCHES and > > + * therefore doesn't allow tessellation. > > + * > > + * Further investigation showed that this is indeed a spec bug and > > + * a tess ctrl shader without a tess eval shader shouldn't have been > > + * allowed, because there is no API in GL 4.0 that can make use this > > + * to produce something useful. > > As the check is done for both OpenGL and OpenGL ES, how about update the > comment to include both, as right now only mentions desktop? > > In any case, this is a nitpick, feel free to ignore if you think that > increases the comment without good reason.
Good call, I've changed it to: + /* Section 11.2 (Tessellation) of the ES 3.2 spec says: + * + * "An INVALID_OPERATION error is generated by any command that + * transfers vertices to the GL if the current program state has + * one but not both of a tessellation control shader and tessellation + * evaluation shader." + * + * The OpenGL spec argues that this is allowed because a tess ctrl shader Thanks Alejandro!
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