Jason Ekstrand <[email protected]> writes: > The AccessUAV bit is not quite what we want because it's more about > coherency between storage operations than it is about dispatch. Also, > the 3DSTATE_PS_EXTRA::PixelShaderHasUAV bit seems to cause hangs on > Broadwell for unknown reasons so it's best to just leave it off. The > 3DSTATE_WM::ForceThreadDispatchEnable bit, on the other hand, does > exactly what we want and seems to work fine. > --- > src/mesa/drivers/dri/i965/brw_defines.h | 2 ++ > src/mesa/drivers/dri/i965/gen8_ps_state.c | 52 > ++++++++++--------------------- > 2 files changed, 19 insertions(+), 35 deletions(-) > > diff --git a/src/mesa/drivers/dri/i965/brw_defines.h > b/src/mesa/drivers/dri/i965/brw_defines.h > index 3c5c6c4..9ad36ca 100644 > --- a/src/mesa/drivers/dri/i965/brw_defines.h > +++ b/src/mesa/drivers/dri/i965/brw_defines.h > @@ -2733,6 +2733,8 @@ enum brw_barycentric_mode { > # define GEN7_WM_MSDISPMODE_PERSAMPLE (0 << 31) > # define GEN7_WM_MSDISPMODE_PERPIXEL (1 << 31) > # define HSW_WM_UAV_ONLY (1 << 30) > +# define GEN8_WM_FORCE_THREAD_DISPATCH_OFF (1 << 19) > +# define GEN8_WM_FORCE_THREAD_DISPATCH_ON (2 << 19) > > #define _3DSTATE_PS 0x7820 /* GEN7+ */ > /* DW1: kernel pointer */ > diff --git a/src/mesa/drivers/dri/i965/gen8_ps_state.c > b/src/mesa/drivers/dri/i965/gen8_ps_state.c > index 0346826..cca57e6 100644 > --- a/src/mesa/drivers/dri/i965/gen8_ps_state.c > +++ b/src/mesa/drivers/dri/i965/gen8_ps_state.c > @@ -74,39 +74,6 @@ gen8_upload_ps_extra(struct brw_context *brw, > if (brw->gen >= 9 && prog_data->pulls_bary) > dw1 |= GEN9_PSX_SHADER_PULLS_BARY; > > - /* The stricter cross-primitive coherency guarantees that the hardware > - * gives us with the "Accesses UAV" bit set for at least one shader stage > - * and the "UAV coherency required" bit set on the 3DPRIMITIVE command are > - * redundant within the current image, atomic counter and SSBO GL APIs, > - * which all have very loose ordering and coherency requirements and > - * generally rely on the application to insert explicit barriers when a > - * shader invocation is expected to see the memory writes performed by the > - * invocations of some previous primitive. Regardless of the value of > "UAV > - * coherency required", the "Accesses UAV" bits will implicitly cause an > in > - * most cases useless DC flush when the lowermost stage with the bit set > - * finishes execution. > - * > - * It would be nice to disable it, but in some cases we can't because on > - * Gen8+ it also has an influence on rasterization via the PS UAV-only > - * signal (which could be set independently from the coherency mechanism > in > - * the 3DSTATE_WM command on Gen7), and because in some cases it will > - * determine whether the hardware skips execution of the fragment shader > or > - * not via the ThreadDispatchEnable signal. However if we know that > - * GEN8_PS_BLEND_HAS_WRITEABLE_RT is going to be set and > - * GEN8_PSX_PIXEL_SHADER_NO_RT_WRITE is not set it shouldn't make any > - * difference so we may just disable it here. > - * > - * Gen8 hardware tries to compute ThreadDispatchEnable for us but doesn't > - * take into account KillPixels when no depth or stencil writes are > enabled. > - * In order for occlusion queries to work correctly with no attachments, > we > - * need to force-enable here. > - * > - * BRW_NEW_FS_PROG_DATA | BRW_NEW_FRAGMENT_PROGRAM | _NEW_BUFFERS | > _NEW_COLOR > - */ > - if ((prog_data->has_side_effects || prog_data->uses_kill) && > - !brw_color_buffer_write_enabled(brw)) > - dw1 |= GEN8_PSX_SHADER_HAS_UAV; > - > if (prog_data->computed_stencil) { > assert(brw->gen >= 9); > dw1 |= GEN9_PSX_SHADER_COMPUTES_STENCIL; > @@ -127,7 +94,6 @@ upload_ps_extra(struct brw_context *brw) > > const struct brw_tracked_state gen8_ps_extra = { > .dirty = { > - .mesa = _NEW_BUFFERS | _NEW_COLOR, > .brw = BRW_NEW_BLORP | > BRW_NEW_CONTEXT | > BRW_NEW_FRAGMENT_PROGRAM | > @@ -169,6 +135,20 @@ upload_wm_state(struct brw_context *brw) > else if (wm_prog_data->has_side_effects) > dw1 |= GEN7_WM_EARLY_DS_CONTROL_PSEXEC; > > + /* In most cases, the computation for the WM_INT::ThreadDispatchEnable > + * does exactly what you want. However, when you don't have any color > + * buffers or when depth/stencil writes are disabled, it misses a few > + * cases. In those cases, we force it to dispatch the PS by using the > + * 3DSTATE_WM::ForceThreadDispatchEnable bit. According to the docs, > + * this bit is not validated and shouldn't be used. However, it seems > + * to work fine and this is exactly the type of thing you would use such > + * > + * BRW_NEW_FS_PROG_DATA | _NEW_BUFFERS | _NEW_COLOR > + */ > + if ((wm_prog_data->has_side_effects || wm_prog_data->uses_kill) && > + !brw_color_buffer_write_enabled(brw)) > + dw1 |= GEN8_WM_FORCE_THREAD_DISPATCH_ON; > +
According to the docs the ForceThreadDispatchEnable bits will override
the WM ThreadDispatchEnable signal to cause fragment shader dispatch
even during the execution of a hi-Z op. Doesn't this mean that you now
need to re-emit a 3DSTATE_WM packet prior to the execution of a hi-Z op
to make sure the ForceThreadDispatchEnable field is clear? Also, the
PMA fix seems to be sensitive on the state of ForceThreadDispatchEnable,
but I don't think this will affect the actual calculation because it
only cares about thread dispatch being forced off. You may want to
update the comment in gen8_depth_state though.
> BEGIN_BATCH(2);
> OUT_BATCH(_3DSTATE_WM << 16 | (2 - 2));
> OUT_BATCH(dw1);
> @@ -177,7 +157,9 @@ upload_wm_state(struct brw_context *brw)
>
> const struct brw_tracked_state gen8_wm_state = {
> .dirty = {
> - .mesa = _NEW_LINE |
> + .mesa = _NEW_BUFFERS |
> + _NEW_COLOR |
> + _NEW_LINE |
> _NEW_POLYGON,
> .brw = BRW_NEW_BLORP |
> BRW_NEW_CONTEXT |
> --
> 2.5.0.400.gff86faf
>
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