On Thu, Feb 16, 2017 at 9:11 AM, Hugues Evrard <h.evr...@imperial.ac.uk> wrote: > Hi all, > > I'm a researcher at Imperial College London, my group is working on a > testing framework for graphics drivers, in particular shader compilers, > and we would like to get in touch with Mesa shader compiler developers. > > Our approach has already identified more than 50 bugs, spanning from bad > image rendering to more severe issues like system hangs or crashes, > across drivers of all major GPU designers (Intel, AMD...). In a > nutshell, we use the "metamorphic testing" approach to perform fuzzing > of GLSL shaders, and we're able to eventually produce a minimal test > case to trigger bugs. For illustrated examples, see: > https://medium.com/@afd_icl/crashes-hangs-and-crazy-images-by-adding-zero-689d15ce922b > > We're currently conducting experiments on Mesa drivers, and we will > report our findings soon. I'm contacting this mailing list in advance > since two of us are going to be in the US for the Game Dev. Conference > at the end of the month, plus an extra week or more in March to visit > companies (Apple, Nvidia, Qualcomm, ...). In order to make the most of > this US journey, we would like to meet people from the Mesa shader > compiler teams. The mesa website says that the GLSL compiler is > contributed by Intel, is that still accurate? If so, could anyone help > us to get in touch with this team (who is maybe reading this mailing > list)? What about AMD?
Yes, contributed by Intel, and we're still around! We're very excited to hear about the results of your work. I'll email you off list. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev