On 11/18/2011 08:49 AM, Brian Paul wrote:
On 11/18/2011 12:38 AM, Yuanhan Liu wrote:
texture_combine converts the result rgba to CHAN_TYPE from FLOAT. At the
same time, make sure the span->array->ChanType is changed, too.

Signed-off-by: Yuanhan Liu<yuanhan....@linux.intel.com>
---
src/mesa/swrast/s_texcombine.c | 5 +++++
1 files changed, 5 insertions(+), 0 deletions(-)

diff --git a/src/mesa/swrast/s_texcombine.c
b/src/mesa/swrast/s_texcombine.c
index 0686acd..9f9b7fb 100644
--- a/src/mesa/swrast/s_texcombine.c
+++ b/src/mesa/swrast/s_texcombine.c
@@ -545,6 +545,11 @@ texture_combine( struct gl_context *ctx, GLuint
unit,
UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][BCOMP], rgba[i][BCOMP]);
UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][ACOMP], rgba[i][ACOMP]);
}
+ /*
+ * span->array->rgba is coverted to CHAN type by force, so it's a
+ * need to make sure the span->array->ChanType is converted, too.
+ */

Maybe rewrite that comment as:

/* The span->array->rgba values are of CHAN type so set
* span->array->ChanType field accordingly.
*/

I was about to make the same suggestion.

+ span->array->ChanType = CHAN_TYPE;

end:
for (i = 0; i< numArgsRGB || i< numArgsA; i++) {

otherwise,

Reviewed-by: Brian Paul <bri...@vmware.com>

Both patches are also

Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>
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