On 24/02/17 08:49, Timothy Arceri wrote:
On 24/02/17 05:12, Marek Olšák wrote:
On Thu, Feb 23, 2017 at 3:09 AM, Timothy Arceri
<[email protected]> wrote:
From: kdj0c <[email protected]>
V2 (Timothy Arceri):
- when loading from disk cache also binary insert into memory cache.
- check that the binary loaded from disk is the correct size. If not
delete the cache item and skip loading from cache.
---
src/gallium/drivers/radeonsi/si_state_shaders.c | 69
++++++++++++++++++++++---
1 file changed, 62 insertions(+), 7 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c
b/src/gallium/drivers/radeonsi/si_state_shaders.c
index f615aa8..71556f9 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -36,6 +36,9 @@
#include "util/u_memory.h"
#include "util/u_prim.h"
+#include "util/disk_cache.h"
+#include "util/mesa-sha1.h"
+
/* SHADER_CACHE */
/**
@@ -182,10 +185,12 @@ static bool si_load_shader_binary(struct
si_shader *shader, void *binary)
*/
static bool si_shader_cache_insert_shader(struct si_screen *sscreen,
void *tgsi_binary,
- struct si_shader *shader)
+ struct si_shader *shader,
+ bool insert_into_disk_cache)
{
void *hw_binary;
struct hash_entry *entry;
+ uint8_t key[CACHE_KEY_SIZE];
entry = _mesa_hash_table_search(sscreen->shader_cache,
tgsi_binary);
if (entry)
@@ -201,6 +206,12 @@ static bool si_shader_cache_insert_shader(struct
si_screen *sscreen,
return false;
}
+ if (sscreen->b.disk_shader_cache && insert_into_disk_cache) {
+ _mesa_sha1_compute(tgsi_binary, *((uint32_t
*)tgsi_binary), key);
What happens if we randomly get a sha1 collision?
You should stop playing your game which will be rendering incorrectly
and by a lotto ticket.
Shouldn't we store the whole key as well?
Sure I can add that, its cheap to check here anyway. Although the other
cache stages rely on a collision being improbable.
For some reason I thought the key was simpler than it is. It seems
excessive to store and compare the tgsi again. I don't think git even
worries about the possibility of a collision and we will be dealing with
much smaller amounts of cache items then commits in a git repository.
Thoughts?
+ disk_cache_put(sscreen->b.disk_shader_cache, key,
hw_binary,
+ *((uint32_t *) hw_binary));
+ }
+
return true;
}
@@ -210,12 +221,56 @@ static bool si_shader_cache_load_shader(struct
si_screen *sscreen,
{
struct hash_entry *entry =
_mesa_hash_table_search(sscreen->shader_cache,
tgsi_binary);
- if (!entry)
- return false;
+ if (!entry) {
+ if (sscreen->b.disk_shader_cache) {
+ unsigned char sha1[CACHE_KEY_SIZE];
+ size_t tg_size = *((uint32_t *) tgsi_binary);
+
+ _mesa_sha1_compute(tgsi_binary, tg_size, sha1);
+
+ size_t binary_size;
+ uint8_t *buffer =
+
disk_cache_get(sscreen->b.disk_shader_cache,
+ sha1, &binary_size);
+ if (!buffer)
+ return false;
- if (!si_load_shader_binary(shader, entry->data))
- return false;
+ uint32_t stored_binary_size;
It looks like you don't need this variable.
Right, I'll tidy that up thanks.
Marek
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