Reviewed-by: Jason Ekstrand <ja...@jlekstrand.net> On Mar 1, 2017 11:16 PM, "Iago Toral Quiroga" <ito...@igalia.com> wrote:
> According to the PRM description of the Depth field: > > "This field specifies the total number of levels for a volume texture > or the number of array elements allowed to be accessed starting at the > Minimum Array Element for arrayed surfaces" > > However, ISL defines array_len as the length of the range > [base_array_layer, base_array_layer + array_len], so it already represents > a value relative to the base array layer like the hardware expects. > > v2: Depth is defined as a U11-1 field, so subtract 1 from > the actual value (Jason) > > This fixes a number of new CTS tests that would crash otherwise: > dEQP-VK.pipeline.render_to_image.* > --- > src/intel/vulkan/genX_cmd_buffer.c | 3 +-- > 1 file changed, 1 insertion(+), 2 deletions(-) > > diff --git a/src/intel/vulkan/genX_cmd_buffer.c > b/src/intel/vulkan/genX_cmd_buffer.c > index 40a72f4..cf495dc 100644 > --- a/src/intel/vulkan/genX_cmd_buffer.c > +++ b/src/intel/vulkan/genX_cmd_buffer.c > @@ -2269,8 +2269,7 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer > *cmd_buffer) > > assert(image->depth_surface.isl.dim != ISL_SURF_DIM_3D); > db.Depth = > - db.RenderTargetViewExtent = > - iview->isl.array_len - iview->isl.base_array_layer - 1; > + db.RenderTargetViewExtent = iview->isl.array_len - 1; > > #if GEN_GEN >= 8 > db.SurfaceQPitch = > -- > 2.7.4 > >
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