Reviewed-by: Bruce Cherniak <[email protected]> > On Mar 5, 2017, at 3:24 PM, Ilia Mirkin <[email protected]> wrote: > > This makes bin/gl-3.2-layered-rendering-gl-layer-render fail only with > 2DMS_ARRAY, which is expected given the lackluster MSAA support. However > all the regular types pass. > > Signed-off-by: Ilia Mirkin <[email protected]> > --- > > Note - away from keys atm. Please push if you're happy with it. > > src/gallium/drivers/swr/swr_shader.cpp | 2 ++ > 1 file changed, 2 insertions(+) > > diff --git a/src/gallium/drivers/swr/swr_shader.cpp > b/src/gallium/drivers/swr/swr_shader.cpp > index 09d8145..09a0629 100644 > --- a/src/gallium/drivers/swr/swr_shader.cpp > +++ b/src/gallium/drivers/swr/swr_shader.cpp > @@ -391,6 +391,8 @@ BuilderSWR::swr_gs_llvm_emit_vertex(const struct > lp_build_tgsi_gs_iface *gs_base > attribSlot = VERTEX_POINT_SIZE_SLOT; > else if (iface->info->output_semantic_name[attrib] == > TGSI_SEMANTIC_PRIMID) > attribSlot = VERTEX_PRIMID_SLOT; > + else if (iface->info->output_semantic_name[attrib] == > TGSI_SEMANTIC_LAYER) > + attribSlot = VERTEX_RTAI_SLOT; > > Value *vOffsetsAttrib = > ADD(vOffsets, MUL(vVertexSlot, > VIMMED1((uint32_t)sizeof(simdvertex)))); > -- > 2.10.2 > > _______________________________________________ > mesa-dev mailing list > [email protected] > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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