Hi I've been testing this patch series along with patchwork series https://patchwork.freedesktop.org/series/20872/ & https://patchwork.freedesktop.org/series/20873/
It's been working well with the games I've tested on so far - I had one crash in the Shadow of Mordor benchmark, but I've reproduced that in master without these applied - just need to track the issue down I'm currently running a full piglit test on both Skylake & Tonga - I'll let you know the results Mike On Tue, 7 Mar 2017 at 06:22 Timothy Arceri <[email protected]> wrote: > Since Marek is busy with other things at the moment I thought I'd > try keep the momentum going on getting the initial implementation > committed. > > Gregory Hainaut has fixed the piglit crashes in the previous > version, and I've addressed the review feedback. I've also pushed > some standalone patches. > > The only thing I didn't address was adding EGL/GBM support as that > code is unfamiliar to me and it looks like we can pass a -plaform= > arg to piglit to get waffle to use a different platform for testing > anyway (also Gregory did some basic EGL testing with PCSX2). > > One thing that still concerns me is the use of _mesa_glthread_finish() > This seems to assume that the context itself is only accessed by a > single thread. See patch 14, 22 & 24 as an example of what I mean. I'm > not sure how this should be solved (assuming its a real problem). > > Please review. > > _______________________________________________ > mesa-dev mailing list > [email protected] > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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